Ceremonies
|
Scrum Master
|
Product Owner
|
Development Team
|
Release Planning
|
Make sure Release plan ends with List of PBI, number of
sprints.
|
Why we do this release, stakeholders expectation on this
release, timeline, PBIs for the release.
|
Provides team velocity to consider while release planning
|
Product Backlog Refinement
|
Confirm all questions of Dev team are cleared by Product
Owner
PBI are enough for next 2 sprint as per team velocity
|
Introduces the PBI and explain Definition of Done, any
specific Voice of Customer related to the PBI, rank of the PBI, Clear all
doubts, manages PBI splits.
|
Understand PBI and Definition of done and ask as much
question to Product Owner to establish acceptance criteria and uncover
potential technical challenges.
|
Sprint Planning
|
Make sure Sprint plan ends on time. Post a poster on burndown
chart for team update. Quote Team capacity, indicate velocity.
|
Make sure the PBIs taken by Dev team are in line with
produce release plan; Understands and decide on dependent PBIs, Conclude
Sprint Goal.
|
Confirms the team planned capacity. Indicate technical dependencies, Issues in Definition
of Done, choose PBIs for the sprint, manage themselves on list of task and
confirms task are leading to sprint goal.
Commit on the PBI.
|
Daily Scrum
|
Update chart, List down Impediments.
Before Review: Remind Review preparedness to Dev Team.
|
Monitor scope. Help team to get further clarity on PBI
|
Update the progress to team. Plan for today and highlight
impediments
|
Sprint Review
|
Send invite to all stake holders in advance.
|
Accept or reject sprint outcome
|
Show outcome of latest sprint and answer questions to the
Stakeholders.
|
Sprint Retrospection
|
Read feedback, impediments faced, Action & results
observations, Share Product Owner feedback, how much Scrum followed, Read
improvements planned and actual from last Retrospection.
|
Not required but can join if team looking for help.
|
Open discussion towards improving the efficiency of the
team; identify key problems faced, review last improvement action &
Result. Append new actions.
|
Monday, February 16, 2015
Roles and Responsibilities during Scrum Ceremonies
Sunday, February 15, 2015
How CSD can help in getting CSP credential faster?
How CSD can help in getting CSP credential faster?
If you are CSM/CSPO then you are already eligible for 16 and attending 3 days CSD engineering training will give additional 24 SEUs so total category “B” SEUs is 40 and remaining 30 can be easily earn either through category C, D, E of F. Like if you attend 2 days PMI-ACP training then you will get additional 15 SEUs. 15 SEUs can be claim through reading 1 or 2 Agile and Scrum books.
If you are not CSM/CSPO but having 36 months of working experience in agile/scrum environment then attending CSD will give you 40 SEUs. You can attend additional 2 days training on Scrum/Agile related topics provided by REP like Leanpitch to get 16 SEUs so total category “B” SEUs will be 56 and remaining can be easily earn either through category C, D, E of F. Like if you attend 2 days PMI-ACP training then you will get additional 15 SEUs and 15 SEUs can be claim through attending User Group's event. Play Scrum and Agile Software Developers Network keeps organizing such events every month.
Certified Scrum Developer (CSD) Training is available in Bangalore, Chennai, Pune, Hyderabad and Delhi.
Reach to me on naveenhome@gmail.com or +91 9810547500 for corporate training.
We deliver training on Test Driven Development (TDD), Behavior Driven Development (BDD), Cucumber, Selenium, Jira Agile, Scrum, Jenkins, Scrum Master, Scrum Developer, Product owner, agile estimation and planning, writing user stories etc.
How to earn 70 SEUs for CSP
How to earn 70 SEUs for CSP
Scrum alliance has 6 different categories through which you can earn SEUs and these categories also have some limitation.
Category “A”/Scrum Alliance Scrum Gathering – You can earn maximum 45 SEUs in this category. One SEU per hour of participation in scrum alliance global, regional or user group scrum gatherings as well as Scrum alliance affiliated user group.
You can earn these SEUs either through presenting, coaching and attending sessions. For example you can earn SEUs through attending Regional Scrum Gathering India event or event through user group like Play Scrum and Agile Software Developers Network.
Scrum Alliance Guideline -
Attended Global Scrum Alliance Gathering
Attended Regional Scrum Alliance Gathering
Attended Scrum Alliance User Group Activity
Attended Scrum Alliance-Sponsored Event
Attended Scrum Coaching Retreat
Attended Scrum Coaching Retreat Pre-Workshop
Category “B”/Scrum Alliance Course – There is no limit for this category. CSM and CSPO certification is eligible for 16 SEUs, CSD is eligible for 24 SEUs. You can also earn through attending training course provided by REP or CST. Training by Scrum Alliance CST and REP must follow below guidelines.
If you are CSM or CSPO then attend 3 days CSD engineering training to get additional 24 SEUs. You not only get 24 additional SEUs but also additional certificate - CSD.
You can also earn additional SEUs through attending various training deliver by CST and REP like Leanpitch. These training includes TDD, BDD, Writing USer Stories, Scaling Scrum and Continuous Integration.
If you are CSM or CSPO then attend 3 days CSD engineering training to get additional 24 SEUs. You not only get 24 additional SEUs but also additional certificate - CSD.
You can also earn additional SEUs through attending various training deliver by CST and REP like Leanpitch. These training includes TDD, BDD, Writing USer Stories, Scaling Scrum and Continuous Integration.
Scrum Alliance Guideline -
Received CSM Training
Received CSPO Training
Received CSD Training
Received Training from a CST (including video training)
Received Training from a REP (only approved courses and trainers)
Received Coaching by a CSC
Category “C”/Outside Events – Up to 15 SEUs in this category through attending Scrum conferences like AgileNCR or training on agile topics provided by someone who is not a REP or CST. Attending 2 days PMI-ACP training will help you in getting 15 SEUs.
Category “D”/Volunteer Service - Up to 15 SEUs may be earned by providing non-compensated, Scrum professional services to an organization or group other than your employer. You can earn these SEUs even through helping REP or CST in organizing and delivering seminars.
Category “E”/Asynchronous Learning – Up to 15 SEUs may be earned through various independent learning activities, such as preparing presentations, authoring relevant books or reading some books deeply and then describe benefits.
Category “F”/ Synchronous Learning – Up to 15 SEUs may be earned through a variety of other learning activities that doesn't fit in above category like working as co-trainer with more experience trainer.
How to earn SEU for CSP. How to become CSP.
Reach to me on naveenhome@gmail.com or +91 9810547500 for corporate training.
We deliver training on Test Driven Development (TDD), Behavior Driven Development (BDD), Cucumber, Selenium, Jira Agile, Scrum, Jenkins, Scrum Master, Scrum Developer, Product owner, agile estimation and planning, writing user stories et
Saturday, February 7, 2015
Agile engineering is not just important but essential for higher ROI
Agile has become popular within software industries not only in product development organizations but also within software service organizations. There are many factors that driving this change including time to market, continuous change in requirement, increase productivity and better accountability etc.
Agile get defined by Agile Manifesto and Agile Manifesto consists four values and twelve principles. It is easy to remember four values but not always easy to implement all principles because it's required engineering practices in place to implement. This is one the reason for higher demand for agile engineering coaches to provide supports to adopt these technical practices like TDD, BDD, ATDD, CI/CD, DevOps and Agile Architecture & Design etc. Nowadays all leading scrum certification authorities is promoting these practices through their certifications program like CSD (certified Scrum Developer) and PSD (Professional Scrum Developer).
Below is mapping of engineering practices against some of the agile principles to visualize how these become important.
Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Delivering product frequently with new features looks easy during initial stage and also when team is small but issues start appearing after few deliveries or when new team get added to work on same product. These issues are mainly related to integration of code and ensuring newly added code has no impact on already released features. Opting for continuous integration practice and using tools like Jenkins, CruiseControl, Hudson, TFS etc can resolve these issues.
Business people and developers must work together daily throughout the project. Working together mean whole team available to each other and help each other whenever needed. But it would be good if business people write acceptance test cases in way that enable developers to write code. Automating acceptance criteria using any BDD/ATDD tools like cucumber, SpecFlow, Nbehave, Behat or Fitnesse will give confidence to business people because implementation of new stories can be verified immediately.
Continuous attention to technical excellence and good design enhances agility. Agile architecture and design is a need of hour. Having big design up front (DBUF) is not good practice and team moving towards emergent design. Ideally the team that code the system also design the system and focus should be on build a design that can possibly work. If development team is also designing the software then team focus is not only meeting the requirement but also on how to enhance design. Following SOLID design principles and coding through TDD will help in technical excellence.
Simplicity–the art of maximizing the amount of work not done–is essential. Agile architecture and design also talks about YAGNI (You aren’t gonna need it) and KISS (Keep it simple, stupid) principles but having BDUF is violation of these principles. Purpose is simple, Code as much as needed to meet the requirement and nothing more. Test First approach helps in writing less code and only that much needed to pass test.
The best architectures, requirements, and designs emerge from self-organizing teams. The teams that code the system also design the system because team is empowered to define, develop and deliver software. Build the simplest architecture that can possibly work. If non-functional requirement and prototype of system is not sufficient to take design decision then better to code to understand potential impact of the design. TDD and Refactoring helps is producing better design because design get tested during coding.
Reach to me on naveenhome@gmail.com or +91 9810547500 for corporate training.
We deliver training on Test Driven Development (#TDD), Behavior Driven Development (#BDD), Cucumber, #Selenium, #JiraAgile, S#crum, #Jenkins, #ScrumMaster, #ScrumDeveloper, #ProductOwner, agile estimation and planning, writing user stories etc.
Monday, February 2, 2015
Why agile adoption fails within organization?
I have been reviewing agile adoption process for product company, service company and also product company where vendor is engaged in developing/supporting product either following Fixed Price or Time & Material. My job is to observe why team fails to deliver product on time while following agile (Scrum) methodology and recommend and coach team to deliver working product.
Below is my observations based on process review, interaction with management, vendors and
team members. I attend all ceremonies like daily scrum, sprint planning,
sprint review and retrospective to understand gap in adoption. Also review tools that team is using before coming up with any recommendation.
Adoption of
Agile without any formal training – Team has
not gone through any formal training and have no or little knowledge about
agile project management. Just following management instruction to deliver project using agile.
Individual and
Collaboration vs Command and Control – Agile
values and principles is completely misunderstood by team. Manager/leads still
driving team rather than team taking own decision based on inspect and adapt.
This leads to dissatisfied team and team member not motivated.
Fixed price
contract and agile – Vendor says
fixed price and agile can’t go together and vendor consider fixed price
contract is top most impediment. Vendor’s management team is passing this message
down to team as well that leads to misunderstanding about agile in fixed price
project.
Sprint
duration not consistent – Sprint
duration is not consistent so velocity can’t be calculated that leads to
unpredictable delivery timeline.
Definition of
Done (DOD) and Acceptance criteria not defined for sprint – Team is iterating sprint by sprint but
product not. There is no clarity about DOD and acceptance criteria and team itself
testing product and logging defects.
Project
management tools not properly configured/utilized – Team is using tools like Jira, Rally or RTC and some them even MPP but
these tools not helping team in release prediction. These tools are also not in sync
with other tools like requirement management, bug tracking etc and not getting updated regularly so not helpful.
Continuous
Integration missing – CI tool is
available but not configured and team is not configuring CI that leads to
resource waste towards the end of project. Team spend many hours in every
sprint to fix only integration issues towards the end of development.
Team structure – Team doesn't have proper scrum
recommended structure. Lead playing role of scrum master, technical people
playing role of product owner. Scrum master and
product owner role is completely misunderstood. Team is also not cross
functional because sprint runs only for developers and testers still follow
waterfall approach
.
Agile metrics
not implemented - Team doesn't have any defined metrics like burn-down chart, team velocity, release burn-down
etc. Team velocity is known in absence of metrics.
Product
Backlog is not managed and groomed properly – Team not
working on breaking big feature/change request/defects into a small and
manageable stories. One big features getting completed in multiple
sprints.
Reach to me on naveenhome@gmail.com or +91 9810547500 for corporate training.
We deliver training on Test Driven Development (TDD), Behavior Driven Development (BDD), Cucumber, Selenium, Jira Agile, Scrum, Jenkins, Scrum Master, Scrum Developer, Product owner, agile estimation and planning, writing user stories etc.
Sunday, February 1, 2015
Simple but powerful agile metrics to monitor progress
Sprint burn-down - Scrum teams organize development into time-boxed sprints. At the outset of the sprint, the team forecasts how much work they can complete during a sprint. A sprint burn-down report then tracks the completion of work throughout the sprint.
Cumulative Flow Diagram – This will help Kanban team especially for team working outside scrum team to limit work in progress (WIP). Limiting WIP will help team to focus on assignment that has been already initiated.
Release burn-down - Epic and release (or version) burn-down charts track the progress of development over a larger body of work than the sprint burn-down, and guide development for both scrum and Kanban teams. Since a sprint (for scrum teams) may contain work from several epics and versions, it's important to track both the progress of individual sprints as well as epics and versions.
Velocity - Velocity is the average amount of work a scrum team completes during a sprint, measured in either story points or hours, and is very useful for forecasting. The product owner can use velocity to predict how quickly a team can work through the backlog, because the report tracks the
Defect ratio – This will help to establish number of defects per story/feature/epic based on defect logged in by business/product owner.
Cycle time - Teams with shorter cycle times are likely to have higher throughput, and teams with consistent cycle times across many issues are more predictable in delivering work. While cycle time is a primary metric for Kanban teams, scrum teams can benefit from optimized cycle time as well.
Cumulative Flow Diagram – This will help Kanban team especially for team working outside scrum team to limit work in progress (WIP). Limiting WIP will help team to focus on assignment that has been already initiated.
Release burn-down - Epic and release (or version) burn-down charts track the progress of development over a larger body of work than the sprint burn-down, and guide development for both scrum and Kanban teams. Since a sprint (for scrum teams) may contain work from several epics and versions, it's important to track both the progress of individual sprints as well as epics and versions.
Velocity - Velocity is the average amount of work a scrum team completes during a sprint, measured in either story points or hours, and is very useful for forecasting. The product owner can use velocity to predict how quickly a team can work through the backlog, because the report tracks the
Defect ratio – This will help to establish number of defects per story/feature/epic based on defect logged in by business/product owner.
Cycle time - Teams with shorter cycle times are likely to have higher throughput, and teams with consistent cycle times across many issues are more predictable in delivering work. While cycle time is a primary metric for Kanban teams, scrum teams can benefit from optimized cycle time as well.
Reach to me on naveenhome@gmail.com or +91 9810547500 for corporate training.
We deliver training on Test Driven Development (TDD), Behavior Driven Development (BDD), Cucumber, Selenium, Jira Agile, Scrum, Jenkins, Scrum Master, Scrum Developer, Product owner, agile estimation and planning, writing user stories etc.
Why acceptance criteria for every story is important to deliver project successfully?
What is acceptance criteria?
Acceptance criteria are documented requirements for every story and product owner
validate every completed story against these criteria. Team consider these criteria as checkpoints while developing software and story is considered done when team meets all criteria. Lack of clarity on acceptance criteria can leads to poor quality and delay in development.
Acceptance criteria must includes functional and as well as non-functional requirement. Functional requirements include exact business processes, user types, boundary limit and validations. Non-functional requirements includes authentication, authorization, speed, security and performance.
Who will decide and write all acceptance criteria?
Ideally customer (product owner) should write acceptance criteria because product owner know about requirement. But does product owner also understand about non-functional requirement? If yes, can team deliver all non-functional requirements? Considering all this, its better that product owner writes functional acceptance criteria and further refines them during backlog grooming and sprint planning where team collaborates as well.
What is format for acceptance criteria?
There is no such format for writing acceptance criteria but if team is planning to follow Acceptance Test Driven Development (ATDD) or Behavior Driven Development (BDD) then Given, When and Then is very popular format.
Reach to me on naveenhome@gmail.com or +91 9810547500 for corporate training.
We deliver training on Test Driven Development (TDD), Behavior Driven Development (BDD), Cucumber, Selenium, Jira Agile, Scrum, Jenkins, Scrum Master, Scrum Developer, Product owner, agile estimation and planning, writing user stories etc.
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